> For the complete documentation index, see [llms.txt](https://mic-scripts.gitbook.io/mic/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mic-scripts.gitbook.io/mic/documentation/boosting.md).

# Boosting

{% hint style="info" %}
💬 **Need help?** Support, updates and changelogs are on the [**Mic Scripts Discord**](https://discord.gg/86FPzAV73B). Open a ticket with your Tebex transaction ID and the console error.
{% endhint %}

<a href="https://discord.gg/86FPzAV73B" class="button primary">💬 Join the Discord</a> <a href="https://mic.tebex.io/" class="button secondary">🛒 Get it on Tebex</a>

{% embed url="<https://www.youtube.com/watch?v=jIaVPyl5-Dk>" %}

## What is mic\_boosting?

**mic\_boosting** is a vehicle boosting system built around an in-game tablet. Players take contracts, find the target car, get past its guards, pick the lock and drive it to a drop-off before the timer runs out — or pay to scratch the VIN and keep the car for themselves.

Almost everything you would want to tune — pickup spots, drop-offs, classes, the car pool, guards, minigames, the tool shop and the whole progression system — lives in an **in-game admin panel**, stored in the database. There is no SQL file to import: the tables and a full set of defaults are created the first time the resource starts.

***

## Key features

* **One tablet for everything** 📱\
  Home, Market, Tools, Missions, Leaderboard and Crew, plus a Settings app for wallpaper, dark mode and the tablet's colour. Opened from an item, a command, or both.
* **Six classes of contract** 🚗\
  D, C, B, A, S and S+, each unlocked by level, with its own car pool, time limit, cooldown, XP and payout range, heat, wanted stars and minimum police online.
* **A live queue** 🎯\
  Join the queue and contracts for your class arrive on their own; accept one and it becomes a guided mission: find the car, deal with the guards, pick the lock, lose the police, deliver.
* **Deliver it or keep it** 🔑\
  Deliver for the full MB payout, or pay a VIN-scratch fee and the car goes into your garage with a new plate and keys.
* **Guards that shoot back** 🔫\
  28 pickup spots ship ready, each with four guards. Guard loadouts are named setups with their own weapons, from Street Thugs to a Black Ops Unit.
* **Hacking minigames** 🧩\
  Lockpick, key-mash and circuit-breaker games from `glitch-minigames`, with a harder version per class.
* **A player market** 🏪\
  Sell a contract you hold at a fixed price for 24 hours, or put it up for a 30-minute auction.
* **A tool shop** 🛠️\
  GPS tracker, signal booster, police scanner, EMP jammer, fake plates and radar jammer as items; time extension, XP booster and double payout as one-use buffs. Priced in MB or cash.
* **Crews** 👥\
  Create or join a crew with a Crew ID, share contracts with it and level it up to 10 for nine crew perks.
* **Progression** 🏆\
  Levels and XP, daily and weekly challenges, milestones, achievements and personal perks bought with MB.
* **Heat and the police** 🚨\
  Every job adds heat; at the maximum you are locked out until it cools. Police get an alert and a blip, and the thief gets wanted stars.
* **An admin dashboard inside the tablet** 🛡️\
  For admins: look up any player, give XP or MB, set heat or level, ban from boosting, wipe, and generate a contract on the spot.
* **Eleven languages** 🌍\
  English, Spanish, French, Portuguese (BR), German, Turkish, Italian, Dutch, Polish, Czech and Russian.

***

## What you need

|                             |                                                                                                 |
| --------------------------- | ----------------------------------------------------------------------------------------------- |
| **Framework**               | ESX, QBCore, QBox or no framework at all (standalone) — detected on its own                     |
| **oxmysql**                 | Required. Must start before this resource                                                       |
| **fmLib**                   | Required. Also used to hand over keys for a VIN-scratched car                                   |
| **glitch-minigames**        | The lockpick step uses it for every class that has a minigame enabled (all of them, by default) |
| **ox\_target or qb-target** | Only if you keep `Config.InteractionSystem` on a target. `drawtext` needs neither               |
| **An inventory**            | ox\_inventory, or your framework's own, for the tablet and the tool items                       |

***

## Where to go next

| Page                                                                 | What is in it                                                                                      |
| -------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- |
| [🪛 Installation](/mic/documentation/boosting/installation.md)       | Folder, start order, items, and the first contract                                                 |
| [🎨 Customization](/mic/documentation/boosting/customization.md)     | Which file decides what, every `config.lua` option, the admin panel tabs, languages and the bridge |
| [🎒 Items](/mic/documentation/boosting/items.md)                     | The tablet, the six tool items, the three buffs, and the lockpicks it checks for                   |
| [⌨️ Commands & permissions](/mic/documentation/boosting/commands.md) | Every command, who may run it, and how admin access works                                          |
| [🩺 Troubleshooting](/mic/documentation/boosting/troubleshooting.md) | The problems people actually hit, and the fix for each                                             |
