> For the complete documentation index, see [llms.txt](https://mic-scripts.gitbook.io/mic/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mic-scripts.gitbook.io/mic/documentation/item-creator.md).

# Item Creator

{% hint style="info" %}
💬 **Need help?** Support, updates and changelogs are on the [**Mic Scripts Discord**](https://discord.gg/86FPzAV73B). Open a ticket with your Tebex transaction ID and the console error.
{% endhint %}

<a href="https://discord.gg/86FPzAV73B" class="button primary">💬 Join the Discord</a> <a href="https://mic.tebex.io/" class="button secondary">🛒 Get it on Tebex</a>

{% embed url="<https://www.youtube.com/watch?v=vFHGrCRQi1c>" %}

## What is mic\_itemcreator?

**mic\_itemcreator** makes items *do* things, from an in-game menu. Pick an item your inventory already has, stack up what should happen when a player uses it — an animation, a prop in the hand, food and water, a car, a notification, a Discord log — add restrictions, and save. The item is usable straight away, for everyone, without a restart.

This page describes **Item Creator V2** (resource version 2.3.0). There is no SQL file to import: the resource creates the one table it needs by itself.

### Key features

* **21 features to stack** 🧱\
  Animations, scenarios, props in the hand, props placed on the ground, particles, screen effects, sounds, walking styles, speed, superpowers, clothes, health and armour, food and thirst, stress, a car, notifications, progress bars, commands, events and exports, Discord webhooks, and bundles that open into other items. They run in order, each with its own delay. See [🧰 Features and restrictions](/mic/documentation/item-creator/features.md).
* **A live prop editor** 🎯\
  Position a prop on any bone by moving it on your own character — arrows, Page Up/Down and the numpad — and preview the animation while you do.
* **Props you can put down** 📦\
  Place an object in the world with a preview, and pick it back up later.
* **Restrictions** 🛑\
  A cooldown between uses, jobs with a minimum grade, another item the player must carry, how many are consumed on use, and a prop that stays attached for as long as the item is carried.
* **Registry tool** 📝\
  Fill in name, label, weight, stack, close, image and description, and it writes the item definition for ox\_inventory, QBCore or the ESX items table, ready to copy.
* **Community network** 🌐\
  Browse and import item configurations other servers have shared, and share your own.
* **ESX, QBCore or QBox, found on its own** 🔍\
  The bridge looks for `es_extended` and `qb-core` and uses whichever is running. QBox is found through its QBCore compatibility — `qbx_core` provides `qb-core`.
* **Nine languages** 🗣️\
  English, Spanish, German, French, Italian, Portuguese, Russian, Chinese and Japanese.
* **Open where it matters** 🔓\
  `config.lua`, both bridge files, the locales and every list in `data/` are left unencrypted.

### What you need

|                                            |                                                                                                                  |
| ------------------------------------------ | ---------------------------------------------------------------------------------------------------------------- |
| **Framework**                              | ESX (`es_extended`), QBCore (`qb-core`) or QBox (`qbx_core`), detected on its own                                |
| **oxmysql**                                | Your item configurations are stored in one table the resource creates itself                                     |
| **Inventory**                              | One that runs your framework's usable items. The item list in the menu is read from ox\_inventory, ESX or QBCore |
| **ox\_lib** (optional)                     | Only if you want its progress bar instead of the built-in one                                                    |
| **ox\_target** or **qb-target** (optional) | Only if you want to pick placed props up with a target instead of 3D text                                        |
| **screenshot-basic** (optional)            | Only for screenshots on the Webhook feature                                                                      |

### Where to go next

| Page                                                                        | What is in it                                                              |
| --------------------------------------------------------------------------- | -------------------------------------------------------------------------- |
| [🪛 Installation](/mic/documentation/item-creator/installation.md)          | The permission, the first start, and your first usable item                |
| [🎨 Customization](/mic/documentation/item-creator/customization.md)        | Every option in `config.lua`, the data lists, the languages and the bridge |
| [🧰 Features and restrictions](/mic/documentation/item-creator/features.md) | What each of the 21 features and each restriction does                     |
| [🩺 Troubleshooting](/mic/documentation/item-creator/troubleshooting.md)    | The menu will not open, the item does nothing, props nobody else sees      |
